![]() Read more: EVGA GeForce RTX 3090 cards reportedly getting fried while playing New Worldĭon't forget to check out our general video games section for more news, latest game releases, updates, and more.Me and a friend just played the preorder beta of Diablo 2 Resurrected, and had a blast playing the two chapters.It’s clear that Diablo 2 Resurrected is made with both purists and beginners in mind, so we certainly look forward to seeing the final product! We definitely look forward to seeing what other QoL improvements are and applaud the development team on appropriating player feedback. “Our team has the most fun when everyone is having fun, and we’ll do our best to enable as many players as possible to play Diablo II: Resurrected”, he said. McCrory indicates that there are a lot more accessibility feature improvements to still come and that these tweaks are intended to enhance the overall gameplay experience. New D2R audio accessibility features added (Picture: Blizzard) These sliders allow you to adjust the audio levels of voices, UI cues, footsteps, Monster hit impacts, weapon noises, ambient objects, combat gore, and so much more”, McCrory said. “In the Options menu, players can adjust the volume levels of a multitude of audio channels. New D2R gameplay accessibility options added (Picture: Blizzard) Other accessibility improvements to audio were also noted. He further indicated other improvements, highlighting fixes to key bindings and a new toggle action feature for "click versus on hold". According to McCrory, this “reinforces the RPG element of our game”, particularly for newer players unfamiliar with the inner workings of the game Other accessibility improvements to follow ![]() This issue was fixed by adding an option that allowed players to enable “miss” attack text. Your browser does not support the video element. In reality, the stats players rolled were poor but the system wasn’t providing enough feedback so it would look like the attacks were bugging out. Addressing the issue of missed enemy melee attacks, he explained that “players weren't getting the right level of feedback for when they were missing enemies in melee”, which resulted in that attack being “a whiff”. McCrory also exposed certain backend issues regarding dice rolls. ![]() “This exhibits the 'Solve for One, Extend to Many' principles, leading to a greater impact throughout the player community”, he said. ![]() To their surprise, however, they found that the feature was also positively received by keyboard and mouse players in the Alpha phases of testing. Using the auto-gold pick-up as an example, he explained that their initial inspiration was to reduce the need for controller players to click as much. #Blizzard diablo 2 resurrected windows#Talking about Quality of Life (QoL) opportunities, McCrory further indicated that “ had early wins with accessibility improvements like auto-gold pick-up, larger font sizes, UI scaling on Windows PC, and options like gamma and contrast settings to enhance readability”. ![]()
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